![]() ![]() Hopefully we see server performance improve sooner than later. We appreciate your continued support and patience – thank you! This is a journey that will involve constant adjustments, improvements, and additions. As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch. Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. We’ve also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. Treyarch has responded to this issue on reddit, writing: ![]() By and large I'm having a great time with Black Ops 4 and I think it can be even better with a little tender love and care (and a server upgrade.) I'll update this post if and when Treyarch responds. The good news is that, beyond this issue, the developer has been incredibly open and responsive, updating the game pretty much daily and explaining what they're working on and why. You certainly can't get a good sense of how a game performs at a pre-release review event, but even a week isn't enough time to fully understand how well a game performs in the real world.īetween tick rates, bad spawns and wonky hit detection, Black Ops 4 has plenty of issues holding it back from true greatness, and Treyarch has a lot of hard work to do still. As I noted above, it's these types of issues that make me hold off penning a final, scored review for games like this right away. Bruce attributes a 40% Amazon EC2 cloud infrastructure cost saving for these services after adopting Amazon EC2 A1 instances.Whatever the reason is behind the scenes, the Black Ops 4 community is up in arms, demanding that Treyarch opens up about the issue. These services are written in Python which makes them platform independent and enabled a quick and easy transition to Amazon EC2 A1 instances”, says Bruce Sun, Senior Cloud Solutions Architect at NetEase Games. “The audio voice and network forwarding services are network I/O bound and the A1 instances provide up to 10Gbps of network bandwidth. We use Amazon EC2 A1 instances to run the audio voice service, which powers real-time player chat, and the network forwarding service, which is built to accelerate gaming traffic. We recently switched to Amazon EC2 A1 instances with the goal of lowering our operational costs. The only application to stream all your media from your Windows to HD TV, iPhone, iPad, Windows, PC, AllShare TV, Xbox360, Xbox One, PlayStation 3 and 4 or any. ![]() We develop and operate some of the most popular PC-client and mobile games in China, and we have recently expanded our gaming platform into international markets. What does ArkMS Media Streaming Server, video audio photo do - meet Arkuda’ products family on Windows 2.5+ millions users worldwide. NetEase is a leading internet technology company based in China that’s dedicated to providing premium online services centered on content, community, communication and commerce.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |